Vevere Vernazza – Cinque Terre, Italy
How do I begin to describe Cinque Terre? Such an iconic place, and deservingly so. I spent 7 days photographing in the region, staying at 3 of the 5 towns located along the world famous coastline. Visiting in May, the weather was amazing, the food was glorious and plentiful, and I now have an obsession with San Pellegrino sparkling water (I wish it could flow freely from the taps at home!).
Vernazza was the first town we visited and stayed at. Here you see an overview of the town, with the lights of another, Monterosso, in the background. This was photographed from a hiking trail leading down to the town centre, coming from neighbouring Corniglia. I spent a good several days in Vernazza, which is arguably the busiest of the 5 towns (locals have complained it’s getting a little out of control in recent years). We stayed at a charming little apartment in the centre of the town, which allowed me to photograph sunrise with ease, as well as stay late after sunset without having to worry about catching a train back to accommodation. It can be a little pricey, so I would advise you to book ahead if you do plan to stay here.
There are lots of different angles, viewpoints and little nooks to explore and photograph from in Vernazza, so make sure you give yourself plenty of time if you visit!
TECHNICAL INFO
Nikon D750 | Nikon 16-35mm @ 29mm | f/11 | 1/2s | ISO 50
Location – Vernazza, Cinque Terre, Italy
Post Processing
– Colour temperature adjustments made on town lights exposure and sunset exposure to ensure they matched
– Seperate exposure for the town lights (taken approx 30 minutes after sunset) blended with the sunset sky using a channel mask
– Extra vibrance & saturation on the sky and water (using a mask to exclude the town)
– Barrel distortion and verticals corrected, since this was photographed with an ultra-wide lens and pointed downward slightly
Donald thanks for the technical tips! What does vibrance do to a photo? I’m starting to get into post processing…
Hey Leonard! It adds saturation, but only to areas that are muted. Saturation adds colour to everything, and ignores what’s already saturated